![]() SetBuildTarget(target: string): void Description Use this command line option to specify that APIUpdater should run when Unity is launched in batch mode. Arguments NameĮnableReleaseCodeOptimization(): void DescriptionĮnables release code optimization mode, overriding the current default code optimization mode for the session. If the pathname contains spaces, enclose it in quotes. SetProjectPath(projectPath: string): void Description Arguments NameĮnter a username into the log-in form during the activation of the Unity Editor.Įnter a password into the log-in form during the activation of the Unity Editor. ![]() Activation(username: string, password: string): void DescriptionĪctivate the Unity Editor. Arguments Nameĭisable the Unity Package Manager. On Windows, specify the - option to direct the output to stdout, which by default is not the console. To output to the console, specify - for the path name. Specify where Unity writes the Editor or Windows/Linux/OSX standalone log file. SetLogFile(logFile: string): void Description Specify the maximum thread count for the Unity JobQueue Job Worker Count. SetJobWorkerCount(count: number): void Description SetExecuteMethod(executeMethod: string): void DescriptionĮxecute the static method as soon as Unity opens the project, and after the optional Asset server update is complete. The following parameters have already been added by default when the instance is created, so they do not need to be added.ĭisable Graphics Processing Unit (GPU) skinning at startup. Applications/Unity/Hub/Editor/2021.2.7f1/Unity.app/Contents/MacOS/Unity) If the environment variable UNITY_HUB_INSTALL_DIRECTORY is not set, it is taken from the default installation directory. The installation directory, if omitted, is obtained from the environment variable UNITY_HUB_INSTALL_DIRECTORY. Get the path to the Unity editor executable. Static GetUnityPath(unityVersion: string): string Description ![]() ![]() Returns the Unity version set for the given project. Build ( ) ) Reference class UnityUtils static GetCurrentUnityVersion(projectDirectory: string): string Description SetExecuteMethod ( 'MyEditorScript.PerformBuild' ). Const builder = new Unit圜ommandBuilder ( ) builder. ![]()
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